Privacy Policy
Truth or Dare: Retro Adults — Android and iOS · Last updated 7 October 2026
The short version
The game has no accounts and no server. Every player name, custom prompt, favourite and photo stays on your phone — we never receive any of it, and there is nothing for us to look up, sell or hand over. What does leave your device is limited to advertising and crash/usage measurement — including things Google's own SDKs send automatically, which no app's source code shows and which are listed in section 5. In the EEA, the UK and Switzerland, nothing is stored on or read from your device for advertising or analytics unless you consent; without consent we still receive anonymous usage counts and crash reports (section 8). On iOS, version 1.0 shows no ads; the advertising, IDFA, App Tracking Transparency and SKAdNetwork parts of this policy apply to iOS only once a later version turns advertising on.
1. No account, no sign-up
The app never asks for an email address, phone number, password or social login, and there is nothing to create or log into. We cannot identify you, and we hold no profile of you.
2. What is stored on your device
All of this lives in the app's own private storage and is removed when you uninstall it. None of it is uploaded.
| What | Why it exists |
|---|---|
| Players you add, and saved groups | Taking turns, and personalising prompts with names |
| Prompts you write, and favourites | So they are there next time |
| Recently seen prompts | To avoid repeating the same card immediately |
| Settings, streak and daily-challenge state | Preferences and the play streak |
| Counts of ads shown, and session timings | An on-device diagnostics panel. Never uploaded — this is separate from the analytics in section 5 |
3. Camera and microphone
The live camera preview on the play screen is off unless you turn it on, and it is never recorded, cached or uploaded. Nothing is captured unless you deliberately act:
- A photo — only when you tap the shutter.
- A video — only while you hold to record. The microphone is used only then, and only if you allow it; declining is supported and the recording simply has no sound.
Anything you capture is saved to your own device gallery and nowhere else. The Memories screen simply reads back what the app itself saved. Because those files are in your gallery, they are yours and they survive uninstalling the app — delete them there.
4. Advertising
On iOS, version 1.0 shows no ads; the advertising, IDFA, App Tracking Transparency and SKAdNetwork parts of this policy apply to iOS only once a later version turns advertising on.
The app shows ads through Google AdMob, which uses your device's advertising identifier — the advertising ID on Android, and the IDFA on iOS. Ads are limited to a mature content rating to match the app.
- In the EEA and UK you are asked, through Google's consent form, before any personalised advertising happens. You can change that answer at any time in Settings → Privacy Options inside the app.
- On iOS there is a second, separate ask. Apple's App Tracking Transparency prompt is what decides whether the IDFA can be used at all, and it is not the same question as the consent form above — you can answer them differently, and if you decline tracking the IDFA is unavailable to us regardless of anything else. You can change it later in Settings → Privacy & Security → Tracking.
- You can reset or delete your advertising identifier in the device's own settings — Settings → Google → Ads on Android, Settings → Privacy & Security → Apple Advertising on iOS. That is a device-level control we do not override.
- Watching a rewarded ad to earn the ad-free window stops ads being requested at all while it lasts. It is earned, not bought — there is nothing to buy in this app.
Google's own handling of ad data is described in Google's privacy policy.
5. What the advertising and Google SDKs send automatically
This is the part no app's own source code shows, and it applies to this app because it serves ads. Independently of anything the game stores, Google's Mobile Ads SDK and Firebase transmit the following on their own:
- IP address — used by Google to estimate approximate location. We never see it and do not store it.
- Advertising identifier (advertising ID on Android, IDFA on iOS) and app set ID — device identifiers used for advertising and for measurement across this developer's apps. On iOS the IDFA is only available if you allowed tracking when asked.
- On iOS only — SKAdNetwork. This is Apple's own measurement system, which reports to Apple that an ad led to an install. It is designed so that neither we nor the advertiser learns who you are: the report is delayed, coarse, and carries no identifier for you. It runs whether or not you allowed tracking, because it does not use one.
- Signed-in account identifiers, where the device is signed in to Google.
- Product interactions — app launches, taps and video views.
- Diagnostic information — launch time, hang rate, crash data and energy usage.
None of that reaches us in a form that identifies you, and none of it is combined with anything you typed into the game.
6. Who the data is shared with
We share personal data with no one for our own purposes, and we sell nothing. The parties that receive data are the service providers the app is built on, each under their own privacy policy:
| Party | What they receive | Why |
|---|---|---|
| Google — AdMob | IP address, advertising ID, app set ID, ad interactions | Serving and measuring ads |
| Google — Firebase Analytics & Crashlytics | App set ID, product interactions, diagnostics and crash reports | Usage counts and crash reporting |
| Google — Firebase Remote Config | Firebase installation ID, app version, device type | Fetching settings we can change without a store update, such as the switch that turns ads off |
| Google — Firebase Cloud Messaging | A push registration token for this install of the app | Delivering the occasional announcement we send (section 10) |
| Apple (iOS, once advertising is on) | SKAdNetwork install reports | Apple's own ad measurement |
See Google's privacy policy. There are no other recipients: no data brokers, no advertising networks beyond AdMob, no analytics vendors.
7. How long things are kept, and how they are handled
Everything the game itself stores stays on your device for as long as the app is installed, and goes when it does — we operate no server holding it, so there is no server-side retention period for us to state. Photos and videos you saved are in your gallery and are kept until you delete them.
Data received by Google is retained under Google's own schedules: advertising and analytics data is retained for a limited period and then deleted or aggregated, and Crashlytics reports are kept for a limited window. Deletion is covered in section 13.
Because nothing is transmitted to a server of ours, the protections that matter are the operating system's own app sandbox — Android's or iOS's — the device lock you use, and HTTPS on every connection the SDKs make.
8. Analytics and crash reporting
We use Google Analytics for Firebase and Firebase Crashlytics to count usage and receive crash reports. These record events and counts only — which screens are opened, that a turn was completed or passed, how long a play streak is, that a crash occurred and where.
Player names and prompt text are never sent. Anything you or your friends type into the app stays on the device.
In the EEA, the UK and Switzerland, analytics uses Google's consent mode. Unless you consent through the same form described above — consent to storing information on your device, given to Google — Analytics does not store or read an analytics identifier on your device and its data is not used for advertising. It still sends event counts without that identifier, so we can tell how many times the app is used. Crash reports are sent either way, because they are how we find and fix crashes. Outside those regions, where no consent form is required, analytics storage is on.
The app also uses Firebase Remote Config, which fetches a small set of settings we can change without shipping a store update — most importantly the switch that turns advertising off. Fetching them sends a Firebase installation ID along with your app version and device type. It sends us nothing about how you play, and it carries none of the content you type.
9. Purchases
There is nothing to buy. This app sells no products, has no subscriptions and contains no in-app purchases, so no payment, card, billing-address or store-account information ever reaches it. Neither Google Play nor the App Store sends us purchase or licensing data, because there are no purchases to report.
(Android only — on iOS both tiers are free and nothing is unlocked.) The ad-free and spicier-prompt unlocks are earned by watching an ad. Ad-free lasts 30 minutes and the spicier prompts 24 hours; each is recorded only as an expiry time on your own device. Nothing about them is sent anywhere, and they are not tied to any account — which also means they do not follow you to another phone.
10. Notifications
Reminders to play are generated on your device, and no reminder content leaves your phone. They are off unless you enable them.
Separately, we can send the occasional announcement to everyone through Firebase Cloud Messaging. For that to work the app registers a push token with Google — on Android when the app is first opened, on iOS only once you have allowed notifications. An announcement contains only the text we write; nothing about you or your game goes into it, and it appears only if notifications are allowed on your phone.
11. Age
This app is for adults and its content is explicit — rated Mature 17+ on Google Play and 18+ on the App Store. It is not directed at children and must not be used by them. We do not knowingly collect anything from a child; if you believe a child has used the app on your device, uninstalling it removes everything stored, and you can contact us.
12. Sharing
When you share a prompt or a game recap, your device's normal share sheet is used and you choose where it goes. The text may contain player names because you wrote them — it is sent by you, to whoever you pick, and does not pass through us.
13. Deleting your data
Uninstalling removes everything the app stored. On Android you can also clear it without uninstalling, using Settings → Apps → Truth or Dare: Retro Adults → Storage → Clear storage; iOS has no equivalent, so there deleting the app is the way to remove what it holds. Photos and videos you saved live in your gallery either way, and are deleted there. Full instructions, including how to ask us to submit an analytics deletion request to Google, are at truthordareadults.web.app/data-deletion.
14. Security
Because the game keeps your content on your own device and sends none of it to us, the main protection is the operating system's own app sandbox — Android's or iOS's — and whatever lock you use on your phone. Anyone with your unlocked phone can read what is in the app.
15. Changes
If this policy changes materially, the date at the top changes and the updated version appears here and in the app.
16. Contact
James Loboda — android.personal.support@gmail.com